- #D3dwindower english version install
- #D3dwindower english version mod
- #D3dwindower english version mods
- #D3dwindower english version software
Most ATI and NVIDIA cards can do that through their control panels, but there are also other ways to do it. You must create the new custom resolution in order to be able to use it. The new resolution you want to use (let's say 1664x1028) is not supported by default by your graphics card. Great message and standpoint behind it, hell i even got the tattoo on my back
#D3dwindower english version mods
Sorry kinda in a rush while writing it I'll probably make an account here shortly and alter this post to make a little more sense, just would really like to Play the game again with the mods recovering the lost quests, this game imo is the best RPG ever.
#D3dwindower english version mod
I reinstalled Torment and was very careful about how I placed things and ordered of Mod installs, now it work well still flashes of light, used the cursor correction it worked great however I Really like the D3dwindow more because its cleaner and less graphics quarks, only problem is that i can't re-size the window and so the bottom part is cut off, my screen res is also 1680x1050 however, I tired to do ghosts res fix and it seemed to crash the game, now i might have done a step wrong but first reinstall Widescreen mod with ghostui, then set the res in D3DWindower to the 1664x1028 or do i need to do that with my computer resolution, because if you alt tab in Windows 7 you can forcibly move the window a bit to give you that extra inch at the bottom but that creates massive black grid patterns also occurs when i change the D3DWindower res it creates even more black grids. Well found out about widescreen mod from Biggs and also Ghosts really nice Ui installed and looked awesome, until i started to cast spells again, Tried the Comparability mode no success, then the D3dwindower (didn't work at first), then the Nvidiafix. however once i picked up Dakon casting created flashing and mirrored tiles surrounding TNO.
#D3dwindower english version software
Hello, I am at my wits end with trying to get Torment working correctly, first (prior to finding all the wonderful goodies and mods) installed semi to lack luster problems with graphics relatively solved with switching to software rendering versus hardware ie.
Should i tried to disable DDraw manually ? (it seems not be the problem.) (edit) in reality i mis-used D3Dwindower, now i can use it fluidly, but the problem of flashing stays, with or without nvidia fix. Longue vie à Black-Isle et merci d'avance !
I hope being understandable, i would play this fantastic game ! Should i tried to disable DDraw manually ? (it is not easy with W7 at first sight)Ĭould we disable/remove the "fog of war" ? (i hope it is the true word, i don't mean remove the black which hides the no-discovered aera) Nowadays no blacked aera at the beginning, but directly the twinkling/glittering of the "discovered-aera-not-in-view" I installed nvidia fix and run the game without D3Dwindower. I checked your solutions and use D3DWindower as u explain : the game is windowed, very (very) slow and laggy and the flashing persists (and a strange grid displayed with some options). When i checked the map, the aera discovered were well-displayed and when i came back in game, the black was vanished and the "aera-discovered-but-not-in-view" appears normally but when i move the screen, this aera is twinkling/flashing/winking (i don't know the true word) and it is horrible to play with that. I read there are lot of problems with Nvidia cards but i can't understand if my bug is mentionned (my poor vocabulary maybe ^^ )Īt the beginning i could see in game only the "aera-in-view" for the characters, the rest was black, the same when i moved my characters.
#D3dwindower english version install
I have rencently re-installed Ps:T 4 CD on my laptop ( Windows 7, Geforce 240m ) and did all the recommended install :Īnd finally Ghostdog's Ps:T User Interface I am just discovering this wonderful forum.